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Harvey "Witchboy" Smith on the SDK: On early design: Witchboy: One thing: people can be working
on DX Unreal maps (saving them out to the unreal t3d archive) in
anticipation for the sdk.
That way when [the SDK] comes out, they can
just import the t3d for the map using the DX version of the
editor. On SDK plans: Witchboy: SDK plans are still
tentative, but we know we want to do it. Currently we've assigned two
people--writer Sheldon Pacotti and associate producer Bob White--to work
out some of the details. On what the SDK will include: Witchboy: The SDK will (most likely) include the modified DX
Unreal-based editor and the DX ConEdit conversation/flag system written by
Albert Yarusso and used, primarily, by Sheldon Pacotti. |
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