![]() |
![]() |
||||
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() Harvey "Witchboy" Smith on the SDK: On early design: Witchboy: One thing: people can be working
on DX Unreal maps (saving them out to the unreal t3d archive) in
anticipation for the sdk.
That way when [the SDK] comes out, they can
just import the t3d for the map using the DX version of the
editor. On SDK plans: Witchboy: SDK plans are still
tentative, but we know we want to do it. Currently we've assigned two
people--writer Sheldon Pacotti and associate producer Bob White--to work
out some of the details. On what the SDK will include: Witchboy: The SDK will (most likely) include the modified DX
Unreal-based editor and the DX ConEdit conversation/flag system written by
Albert Yarusso and used, primarily, by Sheldon Pacotti. |
![]() |
![]() |
||||
![]() Travel to: Go Back / DEx-m.com (home) / TTLG |
||||
![]() |